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Gamergate or The warning shots of World War 3
A lot of people especially gamers have been talking and complaining
about #gamergate, what it means and why it happened.
It’s been years now, and its echoes are still haunting us.
As someone who was somewhat active in the #gamergate drama
and after it, the time elapsed has given me some interesting idea about it, and
most importantly, about why it happened.
Gamergate was not about Zoey Quinn or Brianna
Wu, or Anita Sarkeesian.
This works the same way as saying WW1 was
not about Gavrilo Prinkip. He might have sparked it, but the tension existed
already and if it wasn’t about Zoey’s whoring, it would have bene about something
else. The seeds were there, this one just happened to be the one that caught.
Because there has been for over 100 years a
covert war on male spaces.
Starting with feminists burning up saloons
in late 1800, to forcing themselves into men’s clubs and workplaces, this has
been a very open war upon western male camaraderie and culture.
Gaming is still a vastly male space. So the
harpies would be trying to take it over because men don’t deserve a space of
their own- they need to be isolated, and weakened, and depressed, and suicidal.
They cannot be allowed to organize and
of course gaming as a mental space had to be taken down.
Gamergate is not about consumer rights either.
And it is not about journalistic integrity
Gamergate was the SJW trial run.
We see that now, when the deep manipulation
of reality by the system by controlling our access to information is out in the
open, that Gamergate was just an attempt to bring a rebellious group and
environment back under control of the mainstream.
WE started fighting a small war over what
appeared to look like trivial issues. Turns out we were witnessing the warning
shoots of world war 3- the information war.
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